XP for Killing

warning: extremely serious worldbuilding ahead

Experion, The God Of Hacking And Slashing, was slain and his body shattered and the shards were blasted across the realms and each shard lodged itself in a soul and in each soul a shard was lodged and those soul-pieces were called Experite and Experite feeds on power, growing purer and radiant and when a creature is slain, the Experite of the defeated joins the Experite of the defeater and the slayer will be fed from the power of the Experite.
- from The Liturgy of Experion

It is believed that after your death, your Experite, often shortened as XP, will be molten down and cast into the weapon you wield in the afterlife. The weapon will be weighed. The heavier the weapon, the higher your "Level" (an archaic unit of weight).


Redrum Oboh, Saint of Experion
Long ago, Redrum journeyed through a distant land, inhabited by two kinds of beings. He cut down the grainfolk, half of their bodies nourishing him, half falling back into the soil to grow into the new generation. Whenever this slaughter dulled his blade, he felled one of the rockfolk, and the edge was made as new. At the end of the journey he had amassed so much Experite blabla this is why farming and grinding are a sacred practice and this is by far the stupidest part of this post

ideas I had before I lost interest in this
- Magic: more Experite -> more powerful magic
- forging Experite into magic items

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